電腦圖學
Week16
首先延續上禮拜沒教完的,把Week15的程式下載下來
1.把關節變成20個,讓按下不同鍵可以轉動不同角度
程式碼:
#include <stdio.h>
#include <GL/glut.h>
float angle[20]={};
float diff=2;
int angleID=0;
void timer (int t)
{
glutTimerFunc(30,timer,t+1); ///設定新的timer(等多久,timer ,參數)
angle[angleID]+=diff;
if(angle[angleID]>90) diff=-2;
if(angle[angleID]<0) diff=+2;
glutPostRedisplay();
}
void keyboard(unsigned char key,int x,int y){
if(key=='0') angleID=0; ///之後timer會改變關節 angle[0]
if(key=='1') angleID=1;
if(key=='2') angleID=2;
if(key=='3') angleID=3;
}
void display()
{
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
glPushMatrix();
glutSolidTeapot( 0.3 );///身體
glPushMatrix();
glTranslatef(-0.3,0,0);
glRotatef(angle[0], 0,0,1);
glTranslatef(-0.3,0,0);
glutSolidTeapot( 0.3 );///左手臂, 但是,要用 T-R-T移位置
glPushMatrix();
glTranslatef(-0.3, 0,0);
glRotatef(angle[1], 0,0,1);
glTranslatef(-0.3, 0,0);
glutSolidTeapot( 0.3 );///左手肘
glPopMatrix();
glPopMatrix();
glPushMatrix();
glTranslatef(+0.3,0,0);
glRotatef(-angle[2], 0,0,1);
glTranslatef(+0.3,0,0);
glutSolidTeapot( 0.3 );///右手臂
glPushMatrix();
glTranslatef(+0.3,0,0);
glRotatef(-angle[3], 0,0,1);
glTranslatef(+0.3,0,0);
glutSolidTeapot( 0.3 );///右手肘
glPopMatrix();
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE |GLUT_DEPTH);
glutCreateWindow("Week16 many angles");
glutKeyboardFunc(keyboard);
glutDisplayFunc(display);
glutTimerFunc(0,timer,0);
glutMainLoop();
}
2.那因為上面的程式碼是用時間去更新,實在太不先進,所以我們改用mouse和motion來控制
程式碼:
#include <stdio.h>
#include <GL/glut.h>
float angle[20]={};
float diff=2;
int angleID=0;
void timer (int t)
{
///timer什麼都不做
}
///用mouse和motion來控制關節
int oldX=0,oldY=0;
void mouse(int button,int state,int x,int y)
{
oldX = x;
oldY = y;
}
void motion(int x,int y)
{
angle[angleID] += x - oldX;
oldX = x;
glutPostRedisplay();
}
void keyboard(unsigned char key,int x,int y){
if(key=='0') angleID=0; ///之後timer會改變關節 angle[0]
if(key=='1') angleID=1;
if(key=='2') angleID=2;
if(key=='3') angleID=3;
}
void display()
{
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
glPushMatrix();
glutSolidTeapot( 0.3 ); ///身體
glPushMatrix();
glTranslatef(-0.3,0,0);
glRotatef(angle[0], 0,0,1);
glTranslatef(-0.3,0,0);
glutSolidTeapot( 0.3 ); ///左手臂, 但是,要用 T-R-T移位置
glPushMatrix();
glTranslatef(-0.3, 0,0);
glRotatef(angle[1], 0,0,1);
glTranslatef(-0.3, 0,0);
glutSolidTeapot( 0.3 ); ///左手肘
glPopMatrix();
glPopMatrix();
glPushMatrix();
glTranslatef(+0.3,0,0);
glRotatef(-angle[2], 0,0,1);
glTranslatef(+0.3,0,0);
glutSolidTeapot( 0.3 ); ///右手臂
glPushMatrix();
glTranslatef(+0.3,0,0);
glRotatef(-angle[3], 0,0,1);
glTranslatef(+0.3,0,0);
glutSolidTeapot( 0.3 ); ///右手肘
glPopMatrix();
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE |GLUT_DEPTH);
glutCreateWindow("Week16 many angles");
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutKeyboardFunc(keyboard);
glutDisplayFunc(display);
///glutTimerFunc(0,timer,0);
glutMainLoop();
}
3.做完上禮拜沒教完的部分,加上fopen fprintf,存檔
程式碼:
#include <stdio.h>
#include <GL/glut.h>
float angle[20]={};
float diff=2;
int angleID=0;
void timer (int t)
{
///timer什麼都不做
}
///用mouse和motion來控制關節
int oldX=0,oldY=0;
void mouse(int button,int state,int x,int y)
{
oldX = x;
oldY = y;
}
void motion(int x,int y)
{
angle[angleID] += x - oldX;
oldX = x;
glutPostRedisplay();
}
#include <stdio.h> ///才能用 fopen
FILE * fout =NULL;
void keyboard(unsigned char key,int x,int y){
if(key=='0') angleID=0; ///之後timer會改變關節 angle[0]
if(key=='1') angleID=1;
if(key=='2') angleID=2;
if(key=='3') angleID=3;
if(key=='s'){ ///想要存檔
if( fout == NULL) fout=fopen("angle.txt","w+");
for(int i=0;i<20;i++)printf("%.2f ",angle[i]);
printf("\n");
for(int i=0;i<20;i++)fprintf(fout,"%.2f",angle[i]);
fprintf(fout,"\n");
}
}
void display()
{
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
glPushMatrix();
glutSolidTeapot( 0.3 );///身體
glPushMatrix();
glTranslatef(-0.3,0,0);
glRotatef(angle[0], 0,0,1);
glTranslatef(-0.3,0,0);
glutSolidTeapot( 0.3 );///左手臂, 但是,要用 T-R-T移位置
glPushMatrix();
glTranslatef(-0.3, 0,0);
glRotatef(angle[1], 0,0,1);
glTranslatef(-0.3, 0,0);
glutSolidTeapot( 0.3 );///左手肘
glPopMatrix();
glPopMatrix();
glPushMatrix();
glTranslatef(+0.3,0,0);
glRotatef(-angle[2], 0,0,1);
glTranslatef(+0.3,0,0);
glutSolidTeapot( 0.3 );///右手臂
glPushMatrix();
glTranslatef(+0.3,0,0);
glRotatef(-angle[3], 0,0,1);
glTranslatef(+0.3,0,0);
glutSolidTeapot( 0.3 );///右手肘
glPopMatrix();
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE |GLUT_DEPTH);
glutCreateWindow("Week16 many angles");
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutKeyboardFunc(keyboard);
glutDisplayFunc(display);
///glutTimerFunc(0,timer,0);
glutMainLoop();
}
4.加入讀檔,把剛才存下的檔印出來
程式碼:
#include <stdio.h>
#include <GL/glut.h>
float angle[20]={};
float diff=2;
int angleID=0;
void timer (int t)
{
///timer什麼都不做
}
///用mouse和motion來控制關節
int oldX=0,oldY=0;
void mouse(int button,int state,int x,int y)
{
oldX = x;
oldY = y;
}
void motion(int x,int y)
{
angle[angleID] += x - oldX;
oldX = x;
glutPostRedisplay();
}
#include <stdio.h> ///才能用 fopen
FILE * fout =NULL;
FILE * fin =NULL;
void keyboard(unsigned char key,int x,int y){
if(key=='0') angleID=0; ///之後timer會改變關節 angle[0]
if(key=='1') angleID=1;
if(key=='2') angleID=2;
if(key=='3') angleID=3;
if(key=='s'){ ///想要存檔
if( fout == NULL) fout=fopen("angle.txt","w+");
for(int i=0;i<20;i++)printf("%.2f ",angle[i]);
printf("\n");
for(int i=0;i<20;i++)fprintf(fout,"%.2f",angle[i]);
fprintf(fout,"\n");
} ///必須把程式關閉,才會更新angle.txt
if(key=='r'){
if(fin == NULL) fin=fopen("angle.txt","r");
for(int i=0;i<20;i++)fscanf(fin,"%f",&angle[i]);
glutPostRedisplay();
}
}
void display()
{
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
glPushMatrix();
glutSolidTeapot( 0.3 );///身體
glPushMatrix();
glTranslatef(-0.3,0,0);
glRotatef(angle[0], 0,0,1);
glTranslatef(-0.3,0,0);
glutSolidTeapot( 0.3 );///左手臂, 但是,要用 T-R-T移位置
glPushMatrix();
glTranslatef(-0.3, 0,0);
glRotatef(angle[1], 0,0,1);
glTranslatef(-0.3, 0,0);
glutSolidTeapot( 0.3 );///左手肘
glPopMatrix();
glPopMatrix();
glPushMatrix();
glTranslatef(+0.3,0,0);
glRotatef(-angle[2], 0,0,1);
glTranslatef(+0.3,0,0);
glutSolidTeapot( 0.3 );///右手臂
glPushMatrix();
glTranslatef(+0.3,0,0);
glRotatef(-angle[3], 0,0,1);
glTranslatef(+0.3,0,0);
glutSolidTeapot( 0.3 );///右手肘
glPopMatrix();
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE |GLUT_DEPTH);
glutCreateWindow("Week16 many angles");
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutKeyboardFunc(keyboard);
glutDisplayFunc(display);
///glutTimerFunc(0,timer,0);
glutMainLoop();
}
5.把產生的txt檔的位置,改成當前專案下,這個做過很多次了,只要打專案的cbp檔裡的working_dir的位置改成".",並把freeglut.dll複製過來即可。
6.因為每一次按存檔太麻煩了,所以把存檔的程式碼改放到motion 裡,使每做一次動作記錄一次,記得也要把宣告的往上移
程式碼:

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