1.1 去moodle下載gundam.zip程式碼,Diffuse.jpg,gundam.obj/mt1 各部位
1.2 畫一個圓
程式碼:
#include <GLUT/glut.h>///用apple寫使用GLUT
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glutSolidSphere(0.3,30,30);
glutSwapBuffers();
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("GLUT Shapes");
glutDisplayFunc(display);
glutMainLoop();
}
1.3 把背景改紅色
#include <GLUT/glut.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glutSolidSphere(0.3,30,30);//實心圓球 半徑 縱切 橫切
glutSwapBuffers();
}
void timer(int t)
{
glClearColor(1,0,0,0);//更改背景的顏色 :紅色
display();
}
int main(int argc,char **argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE| GLUT_DEPTH);
glutCreateWindow("week14");
glutDisplayFunc(display);
glutTimerFunc(4000,timer,0);//參數
glutMainLoop();
}
glutWireSphere(0.3,30,30);///使圓球切換成形狀不同的線狀
2.1
製作一個會旋轉的方塊
程式碼:
#include <GLUT/glut.h>
int angle=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angle,0,0,1);
glutSolidCube(0.3);
glPopMatrix();
glutSwapBuffers();
}
void timer(int t)
{
glutTimerFunc(30,timer,t+1);
angle++;
display();
}
int main(int argc,char** argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week14 timer");
glutDisplayFunc(display);
glutTimerFunc(4000,timer,0);///定時
glutMainLoop();
}
2.2
讓方塊正逆時鐘旋轉
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