今天要使用鍵盤控制上周做的茶壺手臂做以下動作
1-1:使用[0,1,2,3]和timer控制茶壺旋轉程式碼與圖片如下(1-1)
2-1:使用滑鼠拖移控制茶壺旋轉程式碼與圖片如下(2-1)
3-1:使用滑鼠拖移控制茶壺旋轉程式碼用"S"紀錄角度程式碼與圖片如下(3-1)
![]() |
| 鍵盤操控(1-1) |
![]() |
| 滑鼠操控(2-1) |
![]() |
| (3-1) |
#include <stdio.h>
#include <GL/glut.h>
float angle[20]={},diff=2;
int angleID=0;///有20個angle (angle[0],angle[1]...angle[angleID])
void timer(int t){
glutTimerFunc(30,timer,t+1);
angle[angleID] += diff;
if(angle[angleID]>90)diff=-2;
if(angle[angleID]<0) diff=+2;
glutPostRedisplay();
}
void keyboard(unsigned char key,int x ,int y){
if(key=='0')angleID=0; ///使用timer()控制關節 angle[0]
if(key=='1')angleID=1;
if(key=='2')angleID=2;
if(key=='3')angleID=3;
}
void display(){
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
glPushMatrix();
glutSolidTeapot( 0.3 );///身體
glPushMatrix();
glTranslatef(-0.3,0,0);
glRotatef(angle[0], 0,0,1);
glTranslatef(-0.3,0,0);//左旋轉軸
glutSolidTeapot( 0.3 );
glPushMatrix();
glTranslatef(-0.3, 0,0);
glRotatef(angle[1], 0,0,1);
glTranslatef(-0.3, 0,0);//左旋轉軸2
glutSolidTeapot( 0.3 );
glPopMatrix();
glPopMatrix();
glPushMatrix();
glTranslatef(+0.3,0,0);
glRotatef(-angle[2], 0,0,1);
glTranslatef(+0.3,0,0);///右旋轉軸1
glutSolidTeapot( 0.3 );
glPushMatrix();
glTranslatef(+0.3,0,0);
glRotatef(-angle[3], 0,0,1);
glTranslatef(+0.3,0,0);///右旋轉軸2
glutSolidTeapot( 0.3 );
glPopMatrix();
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}
int main(int argc, char** argv){
glutInit( &argc,argv);
glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week16");
glutKeyboardFunc(keyboard);
glutDisplayFunc(display);
glutTimerFunc(0,timer,0);
glutMainLoop();
}
2-1程式碼:
#include <stdio.h>
#include <GL/glut.h>
float angle[20]={}, diff=2;
int angleID=0;///用 mouse() 及 motion() 來操作關節!!!!
int oldX=0, oldY=0;
void mouse( int button, int state, int x, int y ){
oldX = x;///mouse按下去時, 記下現在的位置
oldY = y;
}
void motion( int x, int y ){///mouse motion時, 會叫 motion()
angle[angleID] += x - oldX;
oldX = x;
glutPostRedisplay();
}
void display(){///同1-1display()函式}
int main( int argc, char** argv ){
glutInit( &argc, argv );
glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH );
glutCreateWindow( "week16" );
glutMouseFunc( mouse );
glutMotionFunc( motion );
glutDisplayFunc( display );
glutMainLoop();
}
3-1程式碼:
#include <stdio.h>
#include <GL/glut.h>
float angle[20]={},diff=2;
int angleID=0;
int oldX=0, oldY=0;///用 mouse() 及 motion() 來操作關節!!!
FILE * fout = NULL;
FILE * fin = NULL;///準備讀檔的 fin input用
void mouse( int button, int state, int x, int y){
oldX = x;///mouse按下去時,記下現在的位置
oldY = y;
}
void motion(int x, int y){///mouse motion時,會叫這個 motion()
angle[angleID] += x - oldX;
oldX = x;
glutPostRedisplay();///上週教display();
}
void keyboard(unsigned char key, int x, int y){
if( key=='0') angleID=0;
if( key=='1') angleID=1;
if( key=='2') angleID=2;
if( key=='3') angleID=3;
if( key=='s')
{///存檔
if(fout == NULL) fout = fopen("angle.txt", "w+");///若NULL, fopen()
for(int i=0; i<20; i++) printf("%.2f", angle[i] );///for迴圈印陣列
printf("\n");
for(int i=0; i<20; i++) fprintf(fout, "%.2f", angle[i] );///for迴圈印陣列
fprintf(fout,"\n");
}
if( key=='r')
{///read 讀進來
if(fin == NULL) fin = fopen("angle.txt", "r");
for(int i=0; i<20; i++) fscanf(fin, "%f", &angle[i]);
glutPostRedisplay();/// 重畫畫面
}
}
void display(){///同1-1display()函式}
int main( int argc, char** argv ){
glutInit( &argc, argv );
glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH );
glutCreateWindow( "week16" );
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutKeyboardFunc( keyboard );
glutDisplayFunc( display );
glutMainLoop();
}



沒有留言:
張貼留言